Mouth Trap (SCE)

We’ve put together a special STOS Coders Edition of Mouth Trap for you to play in a browser.

The game features the first 25 levels of the full version and has some specially created graphics and music that you may recognise from the original Atari ST game.

You can play the online version through your browser by following this link.

So far we have tested Edge & Chrome on PC and Safari on an iPhone. Please let us know if you have any problems playing in your favourite browser, and we will try to fix them where possible. Just a reminder that some browsers will not play sound unless you click in to them first, so make sure you do that to enjoy Mouth Trap fully.

The full version of the game is available on PC and Mac through the Steam Store.

About Mouth Trap

The biggest mouth in the land has been let loose in the largest food orchard on the planet! Crazed and hungry for food, you must chomp your way through over 100 levels of gut-busting fun!

Your huge chompers, however, are susceptible to germs, and you must steer clear of them. Otherwise, your nice gnashers will become decayed and fall out. When you have no gnashers left, it will be a gummy game over.

So, get ready to stuff your face with good food like bananas, oranges, pizza, and burgers to become a champion chomper!

Features

  • Over 100 Levels of Arcade Action
  • Collectible Treats to Help (or Hinder)
  • Support for Keyboard or Controller
  • High Score Table for Champion Chompers
  • Music & Sound FX control
  • Fun Soundtrack

Mouth Trap is a retro-style arcade game where your aim is to eat as much food in the orchard as you can. But watch out for those pesky germs that get in your way, and decay your massive gnashers! Lots of treats can help (or hinder) you in your mission to complete over 100 levels of fun. Can you become a “Champion Chomper”?

About author View all posts Author website

Neil Halliday

Neil started coding in STOS in 1989 just after it was released in the UK.

During those 31 years he has written numerous demo screens, routines, games and extensions, most of which are now lost due to a massive hard disk crash. What remains on floppy disk is still being discovered and posted on the STOS Coders website and stored in the cloud for everybody to enjoy (or laugh at).

Neil is the author of the GBP Extension which added some pretty cool commands to STOS, along with the "Development" extension that enabled enhanced STE functionality, including probably one of the simplest hardware scrolling routines around.

Along with Bruno Azzara, Geoff Harrison and Mike Halliday we had loads of fun back in the day trying to push STOS to it's limits. We are all now enjoying bringing our knowledge to a new generation of STOS Coders.

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