Category - STOS Tutorials

Converting Audio for the STE
By Neil Halliday As we all know, the STE has far superior sound capabilities than the standard ST, and for many years this has...
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SNDH Replay and Archive
By Neil Halliday The SNDH file format was created in the mid 90’s by BDC of Aura Crew to unify replay routines for the...
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Variables and Dimensions
Variables and Dimensions are a way of storing information in STOS to use in your program. The two main pieces of information are...
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Stacking a Memory Bank
As you know, there are only fifteen memory banks that you can use in STOS. Yet some games have more than fifteen pictures or...
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