Ultra MOD 2 Sound Tracker Library

By Neil Halliday

I’ve been having a clear out of my home office and came across an old CD library of sound tracker MOD files that I got many years ago. According to the cover there are over 4,500 individual MOD files on it. I thought I would copy them off and upload to the site so you can download and use them for you lovely projects.

The archive is split up alphabetically, and you can download them from the links below. There are a few duplicates in there with different names, but I’ve just done a straight copy of the files off the CD.

Have fun!

UltraMod2 – 0
UltraMod2 – A
UltraMod2 – B
UltraMod2 – C
UltraMod2 – D
UltraMod2 – E
UltraMod2 – F
UltraMod2 – G
UltraMod2 – H
UltraMod2 – I
UltraMod2 – J
UltraMod2 – K
UltraMod2 – L
UltraMod2 – M
UltraMod2 – N
UltraMod2 – O
UltraMod2 – P
UltraMod2 – Q
UltraMod2 – R
UltraMod2 – S
UltraMod2 – T
UltraMod2 – U
UltraMod2 – V
UltraMod2 – W
UltraMod2 – X
UltraMod2 – Y
UltraMod2 – Z


About author View all posts Author website

Neil Halliday

Neil started coding in STOS in 1989 just after it was released in the UK.

During those 31 years he has written numerous demo screens, routines, games and extensions, most of which are now lost due to a massive hard disk crash. What remains on floppy disk is still being discovered and posted on the STOS Coders website and stored in the cloud for everybody to enjoy (or laugh at).

Neil is the author of the GBP Extension which added some pretty cool commands to STOS, along with the "Development" extension that enabled enhanced STE functionality, including probably one of the simplest hardware scrolling routines around.

Along with Bruno Azzara, Geoff Harrison and Mike Halliday we had loads of fun back in the day trying to push STOS to it's limits. We are all now enjoying bringing our knowledge to a new generation of STOS Coders.

2 CommentsLeave a comment

  • Can’t legally use these in our own games right? Not without giving credit or finding who the original person created it was?

    • Hi,

      These files were taken off a public domain CD compilation, so they should be available for general use unless the MOD file says differently. I would say though that you should not use them in any commercial products unless you are 100% sure about the copyright of them.


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